Ancient-Pig's Photoshop texture painting tutorial
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Continuing work on the base layer, I stayed within the same colors, and painted up forms a little bit- mainly on the lighter end of the spectrum. The goal from here on out was to keep defining and refining. So there was a lot of painting, and just as much smudging with 'Spacing' turned on, to easily push forms around. I have brought out the cranium, and defined the jaw line a bit more. The SCM muscle of the neck (side of the neck) was hit with the lighter skin tone, as that is a major landmark of the neck. The upper and lower eyelids were quickly defined by running the lighter skin tone over them. Also brought out another area of importance- the fold of skin on the upper/outside of the eye, where the eyesocket of the skull recedes back in space. The bridge, tip, and sides of the nose were brought out with the lighter skin tone as well. On this part, I wanted to begin that sense of skin being wrapped directly over bone, which is why I have left the side of the bridge relatively darker than the rest of the nose. The notsril was quickly tagged with a dark 'rose' color. A quick note about the 'rose' color of the nostril: a dominant theme in my texture creation is to try and keep everything relative. For instance, I didn't choose the 'rose' color by grabbing a color from my swatch pallette and adjusting from there. Instead, I eyedropped the pink from the underside of the nose, brought the value and saturation down, and adjusted slightly to higher magenta on the hue slider. I try not to introduce too many brand new things to my textures, as it makes mine look very random. |
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